九龍尖沙咀漆咸道南 67 號安年大廈1406室
|Week01 - Lesson01||9 July 2020|
Introduction–Understanding the 3D environment. The 3ds Max user interface, Command Panels. Basic Skill. Setting Preferences Correctly-Viewport navigation and Configuration.
|Week02||16 July 2020||Cancel Class|
|Week03||23 July 2020||Cancel Class|
30 July 2020
6 August 2020
13 August 2020
20 August 2020
27 August 2020
Week09 - Lesson02
3 September 2020
Getting Started– Arnold Rendering. Assignment 1 –Basic Skill (10%)
Week10 - Lesson03
10 September 2020
Standard Primitive– Basic Modeling for Assignment 1 (10%)
Week11 - Lesson04
17 September 2020
Basic Rendering techniques – "Arnold" VS "Vray5" Rendering for Assignment 1 (10%)
Week12 - Lesson05
24 September 2020
UVW Map & Unwrap UVW – Texture Mapping for different type of 3d models. The principles of materials and surfaces. Introduction to the materials editor. Different types of material. Applying material. Using 2d maps. Introduction to UVW Mapping. Editing UVW map Coordinates. Applying materials and maps.
1 October 2020
8 October 2020
Basic Polygon Modeling (Assignment 2) – Polygon Modeling tools. Polygon theory. Creating and Editing 3D polygon objects.
Week15 - Lesson07
15 October 2020
Basic Polygon Modeling Part 2 (Assignment 2) Materials and Mapping – Using 2d maps. Introduction to UVW mapping. Editing UVW map Coordinates. Applying materials and maps.
Week16 - Lesson08
22 October 2020
Lighting (Assignment 3) - Introduction to Vray5 Ligting System.
Week17 - Lesson09
29 October 2020
Lighting – Introduction to Vray lighting system. VRayLight –Plane, Dome. High Dynamic Rang Image. Creating 3 point and dome lighting rigs
5 November 2020
Lighting – Introduction to standard lighting system. Using Sky light and Light Tracer for external scenes. Standard light. Photometric light. Shadows and shadow theory.
Week19 - Lesson11
12 November 2020
|Lighting–Introduction to Arnold lighting system. ActiveShade Mode. Daylight system. Colour light theory||Note|
Week20 - Lesson12
19 November 2020
|Rendering –Scanline renderer, Arnold renderer|
Week21 - Lesson13
26 November 2020
|Rendering –Vray renderer. Network renderer. Render to texture||Note|
3 December 2020
|CameraPhysical Camera. Target and free camera parameter. Depth of View. Motion Blur. Camera paths. Dolly. Focus. Field of View. F-stop. Boken Effects||Note|
Week20 - Lesson15
10 December 2020
|Camera –Arnold Camera, Vray Camera, Stereoscopic Camera. Virtual Reality Camera.|
Week23 - Lesson16
17 December 2020
|Animation – General Principles. Working with key-frames. Animating objects and camera. Animating an object with Autokey. Animation bipeds.|
Week24 - Lesson17
7 Januray 2021
|HDRI, Virtual Reality– photos and animation. Augmented Reality|
Week25 - Lesson18
14 January 2021
Week26 - Lesson19
21 Januray 2021
Week27 - Lesson20
28 January 2021
To ensure students are able to master interior design presentation techniques, this course requires participants to complete assigned exercises and assess their ability based on those exercises.
Hand in a scene that learned on Lesson 1 to Lesson 5. Including the following skills:
- 3D Modeling
- Lighting (HDRI - Light Map)
- Rendering (Vray/Arnold)
- Camera (Depth of Field)
- Import 3D models
- 3D text of students' names
- Build a subdivision polygon modeling
- Add lighting and texture to it.
Finish an interior design rendering at the lesson.
Finish a Final Project.
- Hand in Bitmap Format, such as JPG, PNG, TIF, etc.
- Rendering resolution more than 1920 X 1080px
Assignment Submit Date
28 January 2021
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Just for your reference.
- Assignment 1
- Assignment 2
- Assignment 3
- Assignment 4
- Autodesk 3ds Max: https://www.autodesk.com/education/free-software/3ds-max
- Chao Vray: https://www.chaosgroup.com/
- FloorGenerator: https://cg-source.com/FloorGenerator
Art Programme Team
Fax: 2367 2593 - Tel: 2209 7743
Contact Art Programme Team
Art Programme Team
Fax: 2367 2593 - Tel: 2209 7741