九龍尖沙咀漆咸道南 67 號安年大廈1406室

3D仿真室內環境繪製上色及展示 (202-441606-01)

屆室內設計文憑課程 (192-441600-01)

Lesson Date Content Teaching Material Video
Week01 - Lesson01 9 July 2020

Introduction–Understanding the 3D environment. The 3ds Max user interface, Command Panels. Basic Skill. Setting Preferences Correctly-Viewport navigation and Configuration.

Note

01 Interface

 02 Navigation and Viewport

Week0216 July 2020Cancel Class

Week0323 July 2020Cancel Class

Week04

30 July 2020

Cancel Class

Week05

6 August 2020

Cancel Class

Week06

13 August 2020

Cancel Class

Week07

20 August 2020

Cancel Class

Week08

27 August 2020

Cancel Class

Week09 - Lesson02

3 September 2020

Getting Started– Arnold Rendering. Assignment 1 –Basic Skill (10%)

Archmodel 01-162

03 basic skill

Week10 - Lesson03

10 September 2020

Standard Primitive– Basic Modeling for Assignment 1 (10%)

Archmodel 105-220

04 Standard Primitive

Week11 - Lesson04

17 September 2020

Basic Rendering techniques – "Arnold" VS "Vray5" Rendering for Assignment 1 (10%)

Archinteriors 01_40

05 Renderer

 Quick Setting in VRay5

 3 New Features of Vray5

Week12 - Lesson05

24 September 2020

UVW Map & Unwrap UVW – Texture Mapping for different type of 3d models. The principles of materials and surfaces. Introduction to the materials editor. Different types of material. Applying material. Using 2d maps. Introduction to UVW Mapping. Editing UVW map Coordinates. Applying materials and maps.

Archinteriors 31-54 Lesson5

UVW map & Unwrap UVW Unwrap UVW

Week13

1 October 2020

Public Holiday

Week14- Lesson06

8 October 2020

Basic Polygon Modeling (Assignment 2) – Polygon Modeling tools. Polygon theory. Creating and Editing 3D polygon objects.

Archexteriors 19-34 Lesson6

Polygon Modeling Part 1

Week15 - Lesson07

15 October 2020

Basic Polygon Modeling Part 2 (Assignment 2) Materials and Mapping – Using 2d maps. Introduction to UVW mapping. Editing UVW map Coordinates. Applying materials and maps.

Archexteriors 1-25 

Polygon Modeling Part2

Week16 - Lesson08

22 October 2020

Lighting (Assignment 3) - Introduction to Vray5 Ligting System.

SketchUp2015  MHV

Lighting Part 1

Lighting Part 2

Lighting Part 3

Week17 - Lesson09

29 October 2020

Lighting – Introduction to Vray lighting system. VRayLight –Plane, Dome. High Dynamic Rang Image. Creating 3 point and dome lighting rigs

SketchUp_8

Week10

5 November 2020

Lighting – Introduction to standard lighting system. Using Sky light and Light Tracer for external scenes. Standard light. Photometric light. Shadows and shadow theory.

Note

Week19 - Lesson11

12 November 2020

Lighting–Introduction to Arnold lighting system. ActiveShade Mode. Daylight system. Colour light theoryNote

Week20 - Lesson12

19 November 2020

Rendering –Scanline renderer, Arnold renderer

Note

Week21 - Lesson13

26 November 2020

Rendering –Vray renderer. Network renderer. Render to textureNote

Week22- Lesson14

3 December 2020

CameraPhysical Camera. Target and free camera parameter. Depth of View. Motion Blur. Camera paths. Dolly. Focus. Field of View. F-stop. Boken Effects Note

Week20 - Lesson15

10 December 2020

Camera –Arnold Camera, Vray Camera, Stereoscopic Camera. Virtual Reality Camera.

Note

Week23 - Lesson16

17 December 2020

Animation – General Principles. Working with key-frames. Animating objects and camera. Animating an object with Autokey. Animation bipeds.

Note

Week24 - Lesson17

7 Januray 2021

HDRI, Virtual Reality– photos and animation. Augmented Reality

Note

Lesson 18

Week25 - Lesson18

14 January 2021

Project Tutorial

Week26 - Lesson19

21 Januray 2021

Project Tutorial

Week27 - Lesson20

28 January 2021

Presentation

註:課程可因教學情況及學員表現而調整。

Evaluation criteria: %
1. Assigment
0%
2. Presentation
0%
3. Project
0%
4. Class Participation
0%

To ensure students are able to master interior design presentation techniques, this course requires participants to complete assigned exercises and assess their ability based on those exercises.

Hand in a scene that learned on Lesson 1 to Lesson 5.  Including the following skills:

  • 3D Modeling
  • Texture/Material/shader 
  • Lighting (HDRI - Light Map)
  • Rendering (Vray/Arnold)
  • Camera (Depth of Field)
  • Import 3D models 
  • 3D text of students' names 

  • Build a subdivision polygon modeling
  • Add lighting and texture to it. 

Finish an interior design rendering at the lesson. 

Finish a Final Project. 

  • Hand in Bitmap Format, such as JPG, PNG, TIF, etc.
  • Rendering resolution more than 1920 X 1080px

Assignment Submit Date

28 January 2021

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Assignment Sample

Just for your reference.

Connie LAM

Art Programme Team

Fax: 2367 2593 - Tel: 2209 7743

Contact Art Programme Team

Joyce KONG

Art Programme Team

Fax: 2367 2593 - Tel: 2209 7741